
Digital Illustration Glossary
Art:-
Human effort to imitate, supplement, after, or counteract the work of nature: the conscious production or arrangement of sounds, colors, forms, movements, or other elements in a manner affecting the sense of beauty, specially the production of the beautiful in a graphic or plastic medium; the study or product of these activities: a nonscientific branch of learning; skill arising from the exercise of intuitive faculties.
Abstract:-
To draw from, separate; art drawn from reality in which designs and forms may be definite and geometric of fluid and amorphous. The depiction of the essential content of a thing, nonrepresentational summary.
Creative:-
Having the ability or power to create: characterized by originality and expressiveness, imaginative.
Digital Print:-
A reproduction in which a digital file of an original painting is printed by a special inkjet printer that sprays ink directly into the surface of a substrate. These digital prints, sometimes called giclees or iris prints, can match the colors of the original with millions of possible hues.
Expressionism:-
Art based on expressing the artist’s emotions.
Figurative Art:-
Concerning the shape of the human from in drawing, painting etc.
Ground:-
The Surface, upon which a painting is done- canvas, masonite and so on.
Highlight:-
The point or representation thereof, at which an object reflects the greatest light.
Illustration:-
A design or picture in a book, magazine or other literary medium that explains the text or shows what happens in a story.
Imagination:-
The formation of a mental image of something that is neither perceived as real nor present to the senses, the mental image so formed, the ability or tendency to form such images.
Image Size:-
Actual dimensions of a printed image. This refers only to the image itself and not to the size of the paper it is printed on.
Impressionism:-
Painting which aims to capture a momentary glimpse of subject, esp. To reproduce changing effects of light by applying short strokes of pure color.
Keyframing:-
Keyframing is the process of telling the computer where the most important frames of an animation are. The computer then takes the information in these frames and through carefull calculation, interpolates the intermediate frames. For instance, if you have a ball in one location at frame 1 of an animation, and then 100 feet away at frame 100, the computer will interpolate the between 1 and 100 to move the ball between the two locations. There are more advanced methods of controlling how the ball moves but we will not get into those here.
Medium:-
The material or technique used in creating a work of art. Oil paint, acrylic paint, watercolor, bronze, wood, and stone etc. Are all examples of artistic media.
Mixed Media:-
An artwork combing two or more artistic media- for example, scratchboard and paint, pencil and watercolor- bronze and wood.
Model Creation:-
Model creation is the term given to the making of any object that is in an animation. Everything that you see in a computer- generated animation must be designed and modeled in 3d and this is the process through which these objects are made.
Objects:-
An object is anything you see in an animation. If you see a house, then that is an object. Through the manipulation of these objects, a story is told and an animation takes place.
Portfolio:-
Prints by one artist that are grouped together and sold as a set.
Shaders:-
Shaders are textures and materials that affect the appearance of objects. When the shaders are applied to the objects in your animation, they affect the appearance and overall mood of your animation.
Storyboard:-
A storyboard is a series of sketched, usually drawn by hand, that is a general outline of the story that an animation will intend to tell. Storyboarding is one of the earliest steps taken in completing an animation, and many times are constantly modified to meet the ever-changing needs of an animation.
Art:-
Human effort to imitate, supplement, after, or counteract the work of nature: the conscious production or arrangement of sounds, colors, forms, movements, or other elements in a manner affecting the sense of beauty, specially the production of the beautiful in a graphic or plastic medium; the study or product of these activities: a nonscientific branch of learning; skill arising from the exercise of intuitive faculties.
Abstract:-
To draw from, separate; art drawn from reality in which designs and forms may be definite and geometric of fluid and amorphous. The depiction of the essential content of a thing, nonrepresentational summary.
Creative:-
Having the ability or power to create: characterized by originality and expressiveness, imaginative.
Digital Print:-
A reproduction in which a digital file of an original painting is printed by a special inkjet printer that sprays ink directly into the surface of a substrate. These digital prints, sometimes called giclees or iris prints, can match the colors of the original with millions of possible hues.
Expressionism:-
Art based on expressing the artist’s emotions.
Figurative Art:-
Concerning the shape of the human from in drawing, painting etc.
Ground:-
The Surface, upon which a painting is done- canvas, masonite and so on.
Highlight:-
The point or representation thereof, at which an object reflects the greatest light.
Illustration:-
A design or picture in a book, magazine or other literary medium that explains the text or shows what happens in a story.
Imagination:-
The formation of a mental image of something that is neither perceived as real nor present to the senses, the mental image so formed, the ability or tendency to form such images.
Image Size:-
Actual dimensions of a printed image. This refers only to the image itself and not to the size of the paper it is printed on.
Impressionism:-
Painting which aims to capture a momentary glimpse of subject, esp. To reproduce changing effects of light by applying short strokes of pure color.
Keyframing:-
Keyframing is the process of telling the computer where the most important frames of an animation are. The computer then takes the information in these frames and through carefull calculation, interpolates the intermediate frames. For instance, if you have a ball in one location at frame 1 of an animation, and then 100 feet away at frame 100, the computer will interpolate the between 1 and 100 to move the ball between the two locations. There are more advanced methods of controlling how the ball moves but we will not get into those here.
Medium:-
The material or technique used in creating a work of art. Oil paint, acrylic paint, watercolor, bronze, wood, and stone etc. Are all examples of artistic media.
Mixed Media:-
An artwork combing two or more artistic media- for example, scratchboard and paint, pencil and watercolor- bronze and wood.
Model Creation:-
Model creation is the term given to the making of any object that is in an animation. Everything that you see in a computer- generated animation must be designed and modeled in 3d and this is the process through which these objects are made.
Objects:-
An object is anything you see in an animation. If you see a house, then that is an object. Through the manipulation of these objects, a story is told and an animation takes place.
Portfolio:-
Prints by one artist that are grouped together and sold as a set.
Shaders:-
Shaders are textures and materials that affect the appearance of objects. When the shaders are applied to the objects in your animation, they affect the appearance and overall mood of your animation.
Storyboard:-
A storyboard is a series of sketched, usually drawn by hand, that is a general outline of the story that an animation will intend to tell. Storyboarding is one of the earliest steps taken in completing an animation, and many times are constantly modified to meet the ever-changing needs of an animation.
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